In his article A Brief Rant on the Future of Interaction, Bret Victor counters the status quo and a recent video from Microsoft projecting the future of interaction. Victor argues that, while the future does encapsulate using our hands, the future is tactile and not touching glass or ‘Pictures Under Glass.’
He summarizes his argument as:
In this rant, I’m not going to talk about human needs. Everyone talks about that; it’s the single most popular conversation topic in history.
And I’m not going to talk about about technology. That’s the easy part, in a sense, because we control it. Technology can be invented; human nature is something we’re stuck with.
I’m going to talk about that neglected third factor, human capabilities. What people can do. Because if a tool isn’t designed to be used by a person, it can’t be a very good tool, right?
He further argues:
Now, take out your favorite Magical And Revolutionary Technology Device. Use it for a bit.
What did you feel? Did it feel glassy? Did it have no connection whatsoever with the task you were performing?
I call this technology Pictures Under Glass. Pictures Under Glass sacrifice all the tactile richness of working with our hands, offering instead a hokey visual facade.
Is that so bad, to dump the tactile for the visual? Try this: close your eyes and tie your shoelaces. No problem at all, right? Now, how well do you think you could tie your shoes if your arm was asleep? Or even if your fingers were numb? When working with our hands, touch does the driving, and vision helps out from the back seat.
Pictures Under Glass is an interaction paradigm of permanent numbness. It’s a Novocaine drip to the wrist. It denies our hands what they do best. And yet, it’s the star player in every Vision Of The Future.
Our hands feel things, and our hands manipulate things. Why aim for anything less than a dynamic medium that we can see, feel, and manipulate?
I agree that this vision is more far reaching and one that many an engineer has attempted — trying to get closer and closer to reality. We often need to push future visions beyond what we expect today.
via Small Surfaces