March 27th, 2009 by Kimmy Paluch
Dave Zuverink, a Senior User Research Specialist on Adobe XD’s Mobile and Devices team, wrote a compelling article on the five dimensions of successful mobile application experiences. He lists:

Mobile Experiences Dimensions
- Core: the fundamentals which support the principle “form follows function”
- Social: taking advantage of the platform’s intrinsic communication focus
- Contextual: being aware of physical location (also, based on comments in the article, other applications)
- Cloud: back-up and optimization
- Multi-screen: functioning across multiple devices
Thinking of the user’s experience in these dimensions can bring a much more cohesive and useful experience, which I agree will be much more compelling. Of course, each of these elements can be broken down even further, and I think the contextual piece is extremely important.
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March 26th, 2009 by Sergio Paluch
Douglas Bowman, largely credited with building the visual design team at Google, left the company on Friday, March 20. On his last day he wrote his reasons for leaving on his blog, Stopdesign. In the post he states his frustration with data dictating design and leaving barely any room for creativity. Bowman writes:
Yes, it’s true that a team at Google couldn’t decide between two blues, so they’re testing 41 shades between each blue to see which one performs better. I had a recent debate over whether a border should be 3, 4 or 5 pixels wide, and was asked to prove my case. I can’t operate in an environment like that. I’ve grown tired of debating such minuscule design decisions.
Bowman further writes that in a company such as Google decisions are reduced to simple logic problems relying solely on data for solutions. However, he see the data acting like a crutch, “paralyzing the company and preventing it from making any daring design decisions.”
He closes by saying that although he “can’t fault Google for this reliance on data… [he] won’t miss a design philosophy that lives or dies strictly by the sword of data.”
Bowman and other visual designers’ recent departures from Google have created somewhat of a stir. Many take issue with the role and respect that visual designers have within a data-driven culture such as Google. However, for me, this has rehashed an everlasting debate that I have had many times with some brilliant individuals about the roles of art and science in functional design. When and to what extent should design be dictated by creativity, uniqueness, divergence as well as art, and when should it be dictated by empirical data and methodologies?
We founded Montparnas on the steadfast belief that data-driven design results in optimal user experiences. I stand by this assertion. However, I also value uniqueness and aesthetics as integral parts of any experience and realize that some projects require more art and less science to create experiences that are emotionally captivating. And while it is easy to measure click-through rates, it is much more difficult to measure brand loyalty and the value of brand fanatics such as many BMW owners.
This is a huge question without a simple answer - only beliefs and stances.
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March 23rd, 2009 by Sergio Paluch
BuisinessWeek has a great Q&A with Google’s Director of User Experience, Irene Au. In the article, Irene Au is asked about Google’s approach to design and brand coherence across different Google products. Not surprisingly, Google has a very scientific approach to experience design, heavily rooted in quantitative methods:
[Engineers] and analysts pore over streams of data to assess the impact of experiments with colors, shading, and the position of every element on the page. Even changes at the pixel level can affect revenue….
A lot of our design decisions are really driven by cognitive psychology research that shows that, say, people online read black text against a white background much faster than white against black, or that sans serif fonts are more easily read than serif fonts online.
When asked if “decisions are based on data rather than on subjective opinion of what might look good,” Irene responded:
A lot of designers want to increase the line height or padding in order to make the interface “breathe.” We deliberately don’t do that. We want to squeeze in as much information as possible above the fold. We recognize that information density is part of what makes the experience great and efficient. Our goal is to get users in and out really quickly. All our design decisions are based on that strategy.
I am an unwavering proponent of data-driven design because I have personally witnessed seemingly minuscule design changes make immense impacts. The only way to capitalize on these effects was through data-driven testing to find the optimal solution.
However, I also believe that science can work with art and not against it. Aesthetics have impacts that are very hard to measure. Many of those effects can have long-term consequences for product loyalty or can affect the overall brand value in ways that are not measured in completion times or conversion rates–just take a look at good ‘ol Apple.
Irene Au also speaks about “brand coherence,” which is really a question about the consistency of the user experience across Google’s products. For those in the user experience field, it is an obvious fact that inconsistency and conflicting interaction paradigms cause user error, frustration, and product abandonment. Thus, it was no surprise to me to hear of Google’s conviction to align user experience paradigms across all their products. Irene states, “Inconsistency drives Larry and Sergey crazy.” Well, it drives everyone else crazy too, so kudos to making it a priority.
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March 20th, 2009 by Sergio Paluch
Imagine you go to a store to buy some new jeans. As you are checking out, the cashier tells you that you must provide your name, email, and passcode to purchase the items you’ve selected. You’d probably exclaim some choice words and storm out of the store, vowing never to return. Well, many websites continue to insist that their users register before completing a crucial action like paying for things you want to buy.
User information is valuable, but insisting that they provide it is pretty crazy and tyrannical. One way to mitigate this dichotomy is the idea of lazy registration. This poorly-named interaction paradigm essentially pseudo-registers users with some basic unique identifier - usually their email address - and then asks (not insists) that they complete their registration in the future by providing a password and other basic information.
90 Percent of Everything has a great video demonstration of lazy registration and its correct implementation.
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March 19th, 2009 by Sergio Paluch
The iPhone started a paradigm shift in mobile that led to a deluge of touch-screen devices, which differ only slightly in feature sets and overall experience. Marek Pawlowski of MEX writes a very detailed account how Palm went back to its ideological roots and to the blackboard to design a unique mobile device–the Pre. In some aspects, the Pre seems to make improvements on common features such as the ergonomics of the QWERTY keyboard:
The curvature of the handset improves the balance when typing, combating the “top heavy” feeling users complain of with standard QWERTY monoblocs like the Blackberry Bold and Nokia E71.
However, beyond some tweaks to existing models, there are three features that are truly revolutionary. The first is Palm’s dedication to web connectivity as the heart of the device:
Indeed, as the name suggests, webOS has been designed with web connectivity at the very heart of the platform… Users can add contacts from a wide range of sources, either by desktop synchronisation or from web services such as Facebook, and Palm’s webOS will intelligently combine them to ensure duplicate contacts are avoided.
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March 19th, 2009 by Kimmy Paluch
With all the talk of mobile phones and touch screen interfaces, it was nice to come across a fairly complete look at existing camera interfaces, which typically do not get much coverage. Gizmodo’s Matt Buchanan, not only gives a great “visual tour” of the top players in camera devices: Canon, Nikon, Sony, Panasonic, Casio, Olympus and Fujifilm, but also a nice round-up on what the various makers are doing right and wrong.
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Canon's New UI
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Nikon's Touch UI
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Sony's UI
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March 18th, 2009 by Kimmy Paluch
This post about FedEx courier devices was just brilliant. I’ve often wondered about these onerous-looking contraptions, and how much training they must require. The mere look of them is not very enticing. Joe Pemberton’s recount of this encounter is a story to which we can all relate. How many times have we heard people gripe about the devices they have to use to do their job?
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February 25th, 2009 by Sergio Paluch
Two user experience researchers share on the Google Blog how their team conducted eye-tracking studies on the interface of Universal Search to gain insight into optimal information design. They write in their post:
Our User Experience Research team has found that people evaluate the search results page so quickly that they make most of their decisions unconsciously…. Of course, eye-tracking does not really tell us what they are thinking, but it gives us a good idea of which parts of the page they are thinking about.
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February 17th, 2009 by Sergio Paluch
As seemingly everyone is moving toward working online, security concerns are being thrown to the wayside with troubling consequences. A recent occurrence at a hot start-up made me seriously think twice about how safe our online data is from malicious eyes.
One of the main themes of Web 2.0 is the large-scale migration to the ‘cloud’. Many work-related tasks such as email, word processing, day planning, and idea sharing are being done online rather than on the desktop or across the desk. Hordes of users and technologists sing unmitigated praises of online applications and collaboration services. I too love the ability to quickly and easily collaborate on an online documents with my co-workers or clients.
We are so focused on the benefits of working online that we often forget the serious drawbacks which include access and data security. The chief drawback for me is the fact that my data is sometimes only one login screen or checkbox away from being seen by anyone, including those that would use the information in egregious ways. In some cases, my data is even more exposed than that. Read the rest of this article »
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February 11th, 2009 by Sergio Paluch
A while back, Marissa Mayer of Google shared some very compelling research results at a Web 2.0 conference. In essence, she stated that an additional delay of 0.5 seconds to page-load time caused a 20% drop in traffic. Naturally, the first question that came to mind is whether this was an isolated case, or if others were finding such large repercussions for similarly small interaction delays. Greg Linden, writes a very compelling account, on his blog Geeking with Greg, where he remarks that the findings that Marissa shared mirror his own research experience at Amazon:
[We] had a similar experience at Amazon.com. In A/B tests, we tried delaying the page in increments of 100 milliseconds and found that even very small delays would result in substantial and costly drops in revenue.
Reading that two mammoth websites like Google and Amazon experienced very large drops in traffic and revenue due to fraction-of-a-second load delays underscores the importance of promptness in the user experience. It is a facet that is very often overlooked and eclipsed by sexier interaction paradigms. However, cool and flashy interactions are often load-intensive and can really slow down functionality and interactivity. Even with internet connectivity becoming faster by the day, much attention should be paid to the effect of user experience designs on load speeds.
Posted in All User Experience Design, Product Marketing, Usability | 6 Comments »