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	<title>Intelligent Experience Design</title>
	<atom:link href="http://www.montparnas.com/articles/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.montparnas.com/articles</link>
	<description>Articles on effective experience design and internet marketing.</description>
	<pubDate>Wed, 01 Jul 2009 19:28:08 +0000</pubDate>
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		<title>The Futility of the International Terminal</title>
		<link>http://www.montparnas.com/articles/the-futility-of-the-international-terminal/</link>
		<comments>http://www.montparnas.com/articles/the-futility-of-the-international-terminal/#comments</comments>
		<pubDate>Wed, 01 Jul 2009 18:17:20 +0000</pubDate>
		<dc:creator>Kimmy Paluch</dc:creator>
		
		<category><![CDATA[All User Experience Design]]></category>

		<guid isPermaLink="false">http://www.montparnas.com/articles/?p=596</guid>
		<description><![CDATA[On a recent trip, I was reminded of the illogical separation of the international and domestic terminals in airports. I, like many, have been confused as to where to go when flying overseas; if you have a stop-over in your origin country, do you go to the domestic terminal or to the international one? Why [...]]]></description>
			<content:encoded><![CDATA[<p>On a recent trip, I was reminded of the illogical separation of the international and domestic terminals in airports. I, like many, have been confused as to where to go when flying overseas; if you have a stop-over in your origin country, do you go to the domestic terminal or to the international one? Why does the separation exist really?  It seems like an antiquated system that no one has bothered to rethink. Furthermore, there has been little room to grow with this separation. In the San Francisco International Airport, for instance, JetBlue has been relegated to the international airport because there was simply no more room in the domestic area. You can see how this begins to further complicate matters for airport patrons.<span id="more-596"></span> In my most recent trip, I observed a prime example of the utter confusion at the Boston Logan Airport. Having a direct flight overseas with American Airlines, I went to the international terminal (of course, American Airlines does not have a station in said terminal). I called the airline, and the receptionist immediately informed me &#8220;If you&#8217;re traveling overseas, you must be in the international terminal.&#8221; After explaining that I had scoured the area and no AA station was in sight, the phone receptionist responded: &#8220;Oh yeah, the international terminal is only for international arrivals. You need to go to the domestic terminal to check in.&#8221; Why didn&#8217;t I think of that?!?  It turns out, this is only the tip of the iceberg. Take a look at the sign that is posted in the airport shuttle:</p>
<div id="attachment_598" class="wp-caption aligncenter" style="width: 510px"><img class="size-full wp-image-598" title="airport-shuttle-sign" src="http://www.montparnas.com/articles/wp-content/uploads/2009/07/airport-shuttle-sign.jpg" alt="Logan Airport Shuttle Terminals" width="500" height="375" /><p class="wp-caption-text">Logan Airport Shuttle Terminals</p></div>
<p>Notice the fine print:</p>
<ul>
<li>Delta/Northwest is in terminal A <em>except</em> International Arrivals (similarly for American and JetBlue)</li>
<li>Under International Arrivals: JetBlue is there, for <em>Mexico arrivals only</em></li>
</ul>
<p>The question is should it really be this difficult to know where to go in an airport? I&#8217;d love to hear other similar experiences people have had. Feel free to comment below.</p>
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		<title>Some Inspirational UX Quotes</title>
		<link>http://www.montparnas.com/articles/some-inspirational-ux-quotes/</link>
		<comments>http://www.montparnas.com/articles/some-inspirational-ux-quotes/#comments</comments>
		<pubDate>Wed, 10 Jun 2009 17:23:50 +0000</pubDate>
		<dc:creator>Kimmy Paluch</dc:creator>
		
		<category><![CDATA[All User Experience Design]]></category>

		<category><![CDATA[quotes]]></category>

		<guid isPermaLink="false">http://www.montparnas.com/articles/?p=577</guid>
		<description><![CDATA[Here are a few quotes that should provide some mid-week inspiration. Some are fairly familiar and other are new gems:
“It’s the total experience that matters. And that starts from when you first hear about a product… experience is more based upon memory than reality. If your memory of the product is wonderful, you will excuse [...]]]></description>
			<content:encoded><![CDATA[<p>Here are a few quotes that should provide some mid-week inspiration. Some are fairly familiar and other are new gems:</p>
<p style="color:#666;">“It’s the total experience that matters. And that starts from when you first hear about a product… experience is more based upon memory than reality. If your memory of the product is wonderful, you will excuse all sorts of incidental things.”<br/>- <a href="http://vimeo.com/2963837?pg=embed&#038;sec=">Don Norman, 2008</a></p>
<p style="color:#666;">&#8220;You can&#8217;t just ask customers what they want and then try to give that to them. By the time you get it built, they&#8217;ll want something new.&#8221;<br/>- Steve Jobs</p>
<p style="color:#666;">&#8220;Making the simple complicated is commonplace; making the complicated simple, awesomely simple, that&#8217;s creativity.&#8221;<br/>- Charles Mingus</p>
<p><span id="more-577"></span></p>
<p style="color:#666;">&#8220;Good design is a renaissance attitude that combines technology, cognitive science, human need, and beauty to produce something that the world didn’t know it was missing.”<br/>- <a href="http://www.inspireux.com/">Paola Antonelli, 2001</a></p>
<p style="color:#666;">&#8220;Good [experience design] practitioners know what their job really is: to spread customer-centered thinking throughout the organization.” <br/>- <a href="http://goodexperience.com/2009/02/the-true-mission-of-u.php">Mark Hurst, 2009</a></p>
<p style="color:#666;">“Design is not just what it looks like and feels like. Design is how it works.”<br/>- <a href="http://www.nytimes.com/2003/11/30/magazine/30IPOD.html">Steve Jobs, 2003</a></p>
<p style="color:#666; ">“A personality trait describes  the way people behave in a given situation. [... As] soon as we design anything that behaves in a particular way, it has a personality. Even if we never thought about it that way.” <br/>- <a href="http://ambidextrousmag.org/preview/issue2/norman.html">Don Norman, 2005</a></p>
<p style="color:#666;">&#8220;Great design thinkers observe the world in minute detail. They notice things that others do not and use their insights to inspire innovation.&#8221;<br/>- <a href="http://www.ideo.com/news/item/article/design-thinking1/">Tim Brown, 2008</a></p>
<p style="color:#666; ">“Good design is self-evident and needs little or no change or further criticism.” <br/>- <a href="http://quote.robertgenn.com/auth_search.php?authid=2106">Charles Hoffmann</a></p>
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		<title>The Importance of Content in the Customer Experience</title>
		<link>http://www.montparnas.com/articles/the-importance-of-content-in-the-customer-experience/</link>
		<comments>http://www.montparnas.com/articles/the-importance-of-content-in-the-customer-experience/#comments</comments>
		<pubDate>Mon, 08 Jun 2009 16:57:16 +0000</pubDate>
		<dc:creator>Kimmy Paluch</dc:creator>
		
		<category><![CDATA[All User Experience Design]]></category>

		<guid isPermaLink="false">http://www.montparnas.com/articles/?p=574</guid>
		<description><![CDATA[Colleen Jones at UX Magazine published a poignant article today entitled, Using Content to Grow Customer Relationships. She speaks about the value of enhancing communication, sometimes in lieu of features, to nuture customer relationships. In so doing, companies can create richer experiences by improving the business-human connection. She advocates for focusing on messaging not only [...]]]></description>
			<content:encoded><![CDATA[<p>Colleen Jones at UX Magazine published a poignant article today entitled, <a title="Using Content to Grow Customer Relationships" href="http://www.uxmatters.com/mt/archives/2009/06/using-content-to-grow-customer-relationships.php" target="_blank">Using Content to Grow Customer Relationships</a>. She speaks about the value of enhancing communication, sometimes in lieu of features, to <em>nuture</em> customer relationships. In so doing, companies can create richer experiences by improving the business-human connection. She advocates for focusing on messaging not only for customer acquisition, but very importantly for retention and loyalty.</p>
<p>Jones writes:</p>
<blockquote><p>&#8220;Because your site’s content mediates customer relationships, it offers an opportunity to deepen those relationship,&#8221;</p>
<p>and</p>
<p>&#8220;&#8230; content that supports customer relationships is <em>not</em> merely documentation or filler or marketing blast or user interface. It is <em>an extension of</em> a company’s best people. Viewing content in this way implies that content should, among other things</p>
<ul>
<li>sound human, <em>not</em> machine-like</li>
<li>be helpful</li>
<li>have an appropriate tone</li>
<li>reflect social norms such as politeness</li>
<li>represent the company’s personality and values&#8221;</li>
</ul>
</blockquote>
<p>The article gives various examples of delighting users through content to enrich the customer&#8217;s experience. Finally, Jones encourages us to &#8220;&#8230; view content less as a means of transacting relationships and more as an opportunity to make them flourish.&#8221;</p>
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		<title>Designing the Mobile Home Screen According to Nokia</title>
		<link>http://www.montparnas.com/articles/designing-the-mobile-home-screen-according-to-nokia/</link>
		<comments>http://www.montparnas.com/articles/designing-the-mobile-home-screen-according-to-nokia/#comments</comments>
		<pubDate>Thu, 28 May 2009 20:35:18 +0000</pubDate>
		<dc:creator>Kimmy Paluch</dc:creator>
		
		<category><![CDATA[All User Experience Design]]></category>

		<category><![CDATA[Consumer Electronics]]></category>

		<category><![CDATA[Design Tips]]></category>

		<category><![CDATA[Mobile Design]]></category>

		<guid isPermaLink="false">http://www.montparnas.com/articles/?p=555</guid>
		<description><![CDATA[Extending the conversation around its &#8220;blood, sweat and tears&#8221; process, Nokia&#8217;s design team tells the story of the making of its upcoming N97 homescreen. Discovering at the outset that, &#8220;of the total time you spend using your mobile phone, on average 85 per cent of that time is spent on your homescreen,&#8221; the team went [...]]]></description>
			<content:encoded><![CDATA[<p>Extending the conversation around its &#8220;blood, sweat and tears&#8221; process, Nokia&#8217;s design team tells the story of the <a title="Stepping Behing the Nokia Homescreen" href="http://conversations.nokia.com/2009/05/27/stepping-behind-the-nokia-homescreen/" target="_blank">making of its upcoming N97 homescreen</a>. Discovering at the outset that, &#8220;of the total time you spend using your mobile phone, on average 85 per cent of that time is spent on your homescreen,&#8221; the team went through a robust three step process that consisted of:</p>
<ol>
<li><strong>Observation and data gathering</strong> on a global scale on perspectives of personalization.</li>
<li><strong>Exploration of concepts and prototypes</strong>, including free-form design from customers.</li>
<li><strong>Validation and testing</strong> of the proposed homescreen.</li>
</ol>
<p><span id="more-555"></span>This is a very simple process that lead to much understanding and gave sound direction to the team. They discovered the extensive appeal of customization and flexibility. After all, this is a communication device and no two people are exactly alike. One thing I appreciated is that the exploration they did included observing people create their own homescreens, and listening to each person&#8217;s disntinct requirements. These tidbits may not always end up in the final design of a mass-market product, but they help to shape what it will and won&#8217;t be, and give invaluable insight into the end user&#8217;s needs.</p>
<div id="attachment_556" class="wp-caption alignnone" style="width: 160px"><a href="http://conversations.nokia.com/2009/05/27/stepping-behind-the-nokia-homescreen/"><img class="size-full wp-image-556" title="nokia-ideal-homescreen" src="http://www.montparnas.com/articles/wp-content/uploads/2009/05/5800-homescreen-150x150.jpg" alt="An ideal home screen" width="150" height="150" /></a><p class="wp-caption-text">An ideal home screen</p></div>
<p>Nokia also released a 6 minute video that features partial interviews with the creators of the phone. It is certainly a well-produced, marketing video, but dive right in if you&#8217;re interested.</p>
<p><object width="560" height="340" data="http://www.youtube.com/v/kbdmVUShSUw&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/kbdmVUShSUw&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /></object></p>
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		<title>Designing and Evaluating Gestural Interfaces</title>
		<link>http://www.montparnas.com/articles/designing-and-evaluating-gestural-interfaces/</link>
		<comments>http://www.montparnas.com/articles/designing-and-evaluating-gestural-interfaces/#comments</comments>
		<pubDate>Sun, 10 May 2009 00:48:38 +0000</pubDate>
		<dc:creator>Kimmy Paluch</dc:creator>
		
		<category><![CDATA[All User Experience Design]]></category>

		<category><![CDATA[Design Tips]]></category>

		<category><![CDATA[Usability]]></category>

		<guid isPermaLink="false">http://www.montparnas.com/articles/?p=548</guid>
		<description><![CDATA[Touch continues to be a big topic in user experience and product development. I recently came across two articles that add great points to the continuing dialog:
Design Considerations for Touch UI
This article enumerates five major pointers for designing effective touch interfaces, namely:

Design for immediate access
Keep gestures smart and simple
Leverage clear mental models
Design for real hand [...]]]></description>
			<content:encoded><![CDATA[<p>Touch continues to be a big topic in user experience and product development. I recently came across two articles that add great points to the continuing dialog:</p>
<h3><a title="Permanent Link to Design Considerations for Touch UI" href="http://idlemode.com/2009/04/10/design-considerations-for-touch-ui/">Design Considerations for Touch UI</a></h3>
<p>This article enumerates five major pointers for designing effective touch interfaces, namely:</p>
<ol>
<li>Design for immediate access</li>
<li>Keep gestures smart and simple</li>
<li>Leverage clear mental models</li>
<li>Design for real hand sizes</li>
<li>Touch feedback is key</li>
</ol>
<p>See the <a title="Design Considerations for Touch UI" href="http://idlemode.com/2009/04/10/design-considerations-for-touch-ui/" target="_blank">full article</a> or <a title="Design Considerations for Touch UI Visualized" href="http://vimeo.com/4206140" target="_blank">summary video</a>.</p>
<h3><a title="Evaluating Gesture Usability" href="http://www.touchusability.com/2009/05/evaluating-gesture-usability.html">Evaluating Gesture Usability</a></h3>
<p>Kevin Arthur, whose site is dedicated to touch interface usability, shares a rough draft for evaluating gestures. He advocates for the need to have &#8220;reliable and repeatable evaluation techniques for gestures,&#8221; applicable to all forms of touch: touchpad, touchscreens, and free-form. The draft outlines some distinctions of gestures:</p>
<blockquote>
<ul>
<li>Gestures are inter-related.</li>
<li>Gesture interfaces typically don&#8217;t have affordances.</li>
<li>Gestures don&#8217;t just need to work &#8212; they need to <em>not</em> work when they&#8217;re not supposed to.</li>
<li>For touch gestures things like finger size and fingernails can make a very big difference so it&#8217;s important that the test participants are representative.</li>
</ul>
</blockquote>
<p>I agree that there are greater considerations in testing gestures, particularly around learnability, feedback, consistency, and accuracy.</p>
<p>Follow the <a title="Evaluating Gesture Usability" href="http://www.touchusability.com/2009/05/evaluating-gesture-usability.html" target="_blank">developing article</a>.</p>
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		<title>Don Norman on User Experience Design</title>
		<link>http://www.montparnas.com/articles/don-norman-on-user-experience-design/</link>
		<comments>http://www.montparnas.com/articles/don-norman-on-user-experience-design/#comments</comments>
		<pubDate>Wed, 08 Apr 2009 15:48:27 +0000</pubDate>
		<dc:creator>Kimmy Paluch</dc:creator>
		
		<category><![CDATA[All User Experience Design]]></category>

		<category><![CDATA[Design Tips]]></category>

		<category><![CDATA[Product Marketing]]></category>

		<guid isPermaLink="false">http://www.montparnas.com/articles/?p=526</guid>
		<description><![CDATA[I encourage everyone in product development and service industries to watch the talk which Don Norman gave at UX Week last year (video below). I finally had a chance to watch the video that was released earlier this year, and heard many gems. It&#8217;s great to hear the father of User Experience design advocate for [...]]]></description>
			<content:encoded><![CDATA[<p>I encourage everyone in product development and service industries to watch the talk which Don Norman gave at UX Week last year (video below). I finally had a chance to watch the video that was released earlier this year, and heard many gems. It&#8217;s great to hear the father of User Experience design advocate for the fundamental elements of good design, while also challenging the scope of the field to aid in its evolution.</p>
<p>Norman mentions:</p>
<ul>
<li>&#8220;Know your users&#8221; - it&#8217;s still the most fundamental principle of design</li>
<li>The importance of terminology. He prefers the term people not users.</li>
<li>The essence of experience design is people&#8217;s memory. Every interaction contains good and bad, but it&#8217;s the final impression that matters.</li>
<li>There is a huge need for UX professionals to consider their audience: not the user, but clients and businesses. He advocates that we should &#8220;learn to speak the language of business,&#8221; including using numbers to sell our ideas.</li>
</ul>
<p><br/><object width="400" height="302" data="http://vimeo.com/moogaloop.swf?clip_id=2963837&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=2963837&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /></object><br />
<a href="http://vimeo.com/2963837">Don Norman | UX Week 2008 | Adaptive Path</a> from <a href="http://vimeo.com/adaptivepath">Adaptive Path</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<title>Awesome Concept Mobile Phones in 2009</title>
		<link>http://www.montparnas.com/articles/awesome-concept-mobile-phones-in-2009/</link>
		<comments>http://www.montparnas.com/articles/awesome-concept-mobile-phones-in-2009/#comments</comments>
		<pubDate>Fri, 03 Apr 2009 16:48:55 +0000</pubDate>
		<dc:creator>Sergio Paluch</dc:creator>
		
		<category><![CDATA[Consumer Electronics]]></category>

		<category><![CDATA[Mobile Design]]></category>

		<guid isPermaLink="false">http://www.montparnas.com/articles/?p=517</guid>
		<description><![CDATA[Wired reports on some really amazing concept phones‚Äîthink Dick Tracy. One concept phone from Kyocera folds like it&#8217;s made of semi-rigid rubber.
Other concept phones included a pair of watch phones from LG and ZTE Technologies, a Chinese mobile company. ZTE&#8217;s watch phone is called the Neutrano and features, among other things, a USB modem.
The full [...]]]></description>
			<content:encoded><![CDATA[<p>Wired reports on some really <a title="Wired - Amazing Concept Phones" href="http://blog.wired.com/gadgets/2009/04/concept-phones.html" target="_blank">amazing concept phones</a>‚Äîthink Dick Tracy. One concept phone from Kyocera folds like it&#8217;s made of semi-rigid rubber.</p>
<div id="attachment_518" class="wp-caption alignnone" style="width: 650px"><a href="http://pikchur.com/sqc"><img class="size-full wp-image-518" title="kyocera-concept-phone" src="http://www.montparnas.com/articles/wp-content/uploads/2009/04/kyocera-concept-phone.jpg" alt="Folding Kyocera Concept Phone (Image Courtesy http://pikchur.com/sqc)" width="640" height="480" /></a><p class="wp-caption-text">Folding Kyocera Concept Phone (Image courtesy http://pikchur.com/sqc)</p></div>
<p><span id="more-517"></span>Other concept phones included a pair of watch phones from LG and ZTE Technologies, a Chinese mobile company. ZTE&#8217;s watch phone is called the Neutrano and features, among other things, a USB modem.</p>
<div id="attachment_519" class="wp-caption alignnone" style="width: 210px"><a href="http://blog.wired.com/gadgets/2009/04/concept-phones.html"><img class="size-full wp-image-519" title="zte_concept" src="http://www.montparnas.com/articles/wp-content/uploads/2009/04/zte_concept.jpg" alt="The Neutrano from ZTE Technologies (Photo courtesy of Wired - http://blog.wired.com/gadgets/2009/04/concept-phones.html)" width="200" height="124" /></a><p class="wp-caption-text">The Neutrano from ZTE Technologies (Photo courtesy of Wired)</p></div>
<p>The full Wired post can be found at <a title="Wired - Amazing Concept Phones" href="http://blog.wired.com/gadgets/2009/04/concept-phones.html" target="_blank">http://blog.wired.com/gadgets/2009/04/concept-phones.html</a>.</p>
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		<title>Web Analytics and User Experience Design</title>
		<link>http://www.montparnas.com/articles/web-analytics-and-user-experience-design/</link>
		<comments>http://www.montparnas.com/articles/web-analytics-and-user-experience-design/#comments</comments>
		<pubDate>Thu, 02 Apr 2009 16:06:38 +0000</pubDate>
		<dc:creator>Sergio Paluch</dc:creator>
		
		<category><![CDATA[All User Experience Design]]></category>

		<category><![CDATA[Product Marketing]]></category>

		<guid isPermaLink="false">http://www.montparnas.com/articles/?p=512</guid>
		<description><![CDATA[Without user experience design to ground and inform it, trying to make sense of web analytics results in conjecture. On the other hand, user experience design without analytical testing to validate and fine-tune it can only be informed guesswork.
Analytics data is useful when it is utilized to measure success of goals and to understand performance [...]]]></description>
			<content:encoded><![CDATA[<p>Without user experience design to ground and inform it, trying to make sense of web analytics results in conjecture. On the other hand, user experience design without analytical testing to validate and fine-tune it can only be informed guesswork.</p>
<p>Analytics data is useful when it is utilized to measure success of goals and to understand performance issues. The elements of the user experience design field, such as user-centered design and usability paradigms, help to make sense of such data. In addition, while data can measure lack of success, it can not tell provide solutions; it takes a user experience specialist that has training and experience in optimizing such systems to offer potential solutions.</p>
<p>Just as analytics needs user experience design, the UX field also needs analytics. Otherwise, how can we tell that a redesign is effective? Perhaps the new design results in fewer sales, shorter user lifetime, higher bounce rate. There is absolutely no way to know such things without quantitative testing. I cannot begin to tell you how many times I&#8217;ve witnessed seasoned experience designers being shocked by the unanticipated shortfalls or successes of their work when put to the test by analytics or other data-driven testing.</p>
<p><a title="ClickZ Home" href="http://www.clickz.com" target="_blank">ClickZ</a>, a popular information website for digital marketers, has an interesting post about <a title="ClickZ - How Analytics and User Experience Design Can Work Together" href="http://www.clickz.com/3633208" target="_blank">how analytics and user experience design can work together</a>. In the post, the author interviews ClickZ&#8217;s own associate director of user experience, Aaron Louie. In the interview, Louie states</p>
<blockquote><p>[User experience design and analytics] are subservient to higher-level goals. In performance marketing, what drives both analytics and user experience are the business goals and user goals. We ask the fundamental questions: &#8220;Why does the site exist?&#8221; &#8220;What do you want users to do?&#8221; and so on. The answers to these questions determine what we design and how we measure the performance of that design&#8230;.</p>
<p>During discovery, we review the baseline analytics to look for potential problem issues. We then collaborate with the analytics team to conduct the goals analysis, connecting high-level user and business goals to measurable user behaviors. During design, we collaborate with the optimization team to identify and generate design variants for A/B and multivariate testing. And then post-launch, we supplement analytics data with user surveys and usability testing, providing the &#8220;why&#8221; for the &#8220;what.&#8221; Then we repeat steps one through four.</p></blockquote>
<p>I encourage you to read the <a title="ClickZ - How Analytics and User Experience Design Can Work Together" href="http://www.clickz.com/3633208" target="_blank">full interview</a>.</p>
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		<title>Dimensions of Compelling Mobile Experiences</title>
		<link>http://www.montparnas.com/articles/dimensions-of-compelling-mobile-experiences/</link>
		<comments>http://www.montparnas.com/articles/dimensions-of-compelling-mobile-experiences/#comments</comments>
		<pubDate>Fri, 27 Mar 2009 19:34:41 +0000</pubDate>
		<dc:creator>Kimmy Paluch</dc:creator>
		
		<category><![CDATA[All User Experience Design]]></category>

		<category><![CDATA[Consumer Electronics]]></category>

		<category><![CDATA[Design Tips]]></category>

		<category><![CDATA[Mobile Design]]></category>

		<guid isPermaLink="false">http://www.montparnas.com/articles/?p=486</guid>
		<description><![CDATA[Dave Zuverink, a Senior User Research Specialist on Adobe XD‚Äôs Mobile and Devices team, wrote a compelling article on the five dimensions of successful mobile application experiences. He lists:

Core: the fundamentals which support the principle &#8220;form follows function&#8221;
Social: taking advantage of the platform&#8217;s intrinsic communication focus
Contextual: being aware of physical location (also, based on comments [...]]]></description>
			<content:encoded><![CDATA[<p>Dave Zuverink, a Senior User Research Specialist on Adobe XD‚Äôs Mobile and Devices team, wrote a compelling article on the <a title="Dimensions of Compelling Mobile Experiences" href="https://xd.adobe.com/#/articles/article/127" target="_blank">five dimensions of successful mobile application experiences</a>. He lists:</p>
<div id="attachment_485" class="wp-caption alignright" style="width: 260px"><img class="size-full wp-image-485" title="compelling-mobile-experiences-diagram" src="http://www.montparnas.com/articles/wp-content/uploads/2009/03/compelling-mobile-experiences-diagram.jpg" alt="Compelling Mobile Experiences Dimensions" width="250" height="224" /><p class="wp-caption-text">Mobile Experiences Dimensions</p></div>
<ol>
<li style="padding-bottom:1em;"><strong>Core: </strong>the fundamentals which support the principle &#8220;form follows function&#8221;</li>
<li style="padding-bottom:1em;"><strong>Social:</strong> taking advantage of the platform&#8217;s intrinsic communication focus</li>
<li style="padding-bottom:1em;"><strong>Contextual: </strong>being aware of physical location (also, based on comments in the article, other applications)</li>
<li style="padding-bottom:1em;"><strong>Cloud: </strong>back-up and optimization</li>
<li style="padding-bottom:1em;"><strong>Multi-screen: </strong>functioning across multiple devices</li>
</ol>
<p>Thinking of the user&#8217;s experience in these dimensions can bring a much more cohesive and useful experience, which I agree will be much more compelling. Of course, each of these elements can be broken down even further, and I think the contextual piece is extremely important.</p>
<p><span id="more-486"></span>Looking back at some <a title="Nokia's Mobile Design Showcases" href="http://www.montparnas.com/articles/nokias-mobile-design-showcases/" target="_self">examples of good mobile design</a> and <a title="Most Visited Sites on the Mobile Web" href="http://www.montparnas.com/articles/most-visited-sites-on-the-mobile-web/" target="_self">most visited sites on the mobile web</a>, I can see many of these elements coming though: particularly around social, contextual, and cloud. Multi-screen seems to require the most advancement and attention industry-wide.</p>
<p>Zuverink summarizes well saying, &#8220;not all applications need to have all these aspects to be successful, but considering these dimensions may just spark the idea that makes your application great.&#8221;</p>
<p>via: <a title="Putting People First: Dimensions of Compelling Mobile Experiences" href="http://www.experientia.com/blog/dimensions-of-compelling-mobile-experiences/" target="_blank">Putting People First</a></p>
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		<title>Visual Design Lead Leaves Google: Couldn&#8217;t Stand Design by Numbers</title>
		<link>http://www.montparnas.com/articles/visual-design-lead-leaves-google-couldnt-stand-design-by-numbers/</link>
		<comments>http://www.montparnas.com/articles/visual-design-lead-leaves-google-couldnt-stand-design-by-numbers/#comments</comments>
		<pubDate>Thu, 26 Mar 2009 16:05:35 +0000</pubDate>
		<dc:creator>Sergio Paluch</dc:creator>
		
		<category><![CDATA[All User Experience Design]]></category>

		<category><![CDATA[Current Events]]></category>

		<category><![CDATA[Product Marketing]]></category>

		<guid isPermaLink="false">http://www.montparnas.com/articles/?p=478</guid>
		<description><![CDATA[Douglas Bowman, largely credited with building the visual design team at Google, left the company on Friday, March 20. On his last day he wrote his reasons for leaving on his blog, Stopdesign. In the post he states his frustration with data dictating design and leaving barely any room for creativity. Bowman writes:
Yes, it&#8217;s true [...]]]></description>
			<content:encoded><![CDATA[<p>Douglas Bowman, largely credited with building the visual design team at Google, left the company on Friday, March 20. On his last day he wrote his <a title="Stopdesign - Goodbye Google" href="http://stopdesign.com/archive/2009/03/20/goodbye-google.html" target="_blank">reasons for leaving</a> on his blog, <em>Stopdesign</em>. In the post he states his frustration with <a title="Google's User Experience Director Speaks about Desing Challenges" href="http://www.montparnas.com/articles/googles-user-experience-director-speaks-about-design-challenges/" target="_blank">data dictating design</a> and leaving barely any room for creativity. Bowman writes:</p>
<blockquote><p>Yes, it&#8217;s true that a team at Google couldn&#8217;t decide between two blues, so they&#8217;re <a href="http://www.nytimes.com/2009/03/01/business/01marissa.html?pagewanted=print">testing 41 shades between each blue</a> to see which one performs better. I had a recent debate over whether a border should be 3, 4 or 5 pixels wide, and was asked to prove my case. I can&#8217;t operate in an environment like that. I&#8217;ve grown tired of debating such minuscule design decisions.</p></blockquote>
<p>Bowman further writes that in a company such as Google decisions are reduced to simple logic problems relying solely on data for solutions. However, he see the data acting like a crutch, &#8220;paralyzing the company and preventing it from making any daring design decisions.&#8221;</p>
<p>He closes by saying that although he &#8220;can&#8217;t fault Google for this reliance on data&#8230; [he] won&#8217;t miss a design philosophy that lives or dies strictly by the sword of data.&#8221;</p>
<p>Bowman and other visual designers&#8217; recent departures from Google have created <a title="Silicon Valley Insider - Google Designers Keep Quitting in a Huff" href="http://www.businessinsider.com/google-web-designers-keep-quitting-in-a-huff-2009-3" target="_blank">somewhat of a stir</a>. Many take issue with the role and respect that visual designers have within a data-driven culture such as Google. However, for me, this has rehashed an everlasting debate that I have had many times with some brilliant individuals about the roles of art and science in functional design. When and to what extent should design be dictated by creativity, uniqueness, divergence as well as art, and when should it be dictated by empirical data and methodologies?</p>
<p>We founded Montparnas on the steadfast belief that data-driven design results in optimal user experiences. I stand by this assertion. However, I also value uniqueness and aesthetics as integral parts of any experience and realize that some projects require more art and less science to create experiences that are emotionally captivating. And while it is easy to measure click-through rates, it is much more difficult to measure brand loyalty and the value of brand fanatics such as many BMW owners.</p>
<p>This is a huge question without a simple answer - only beliefs and stances.</p>
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