User Experience Design Blog

Commentary on strategy and design of interactive products.

The Future of Interaction

November 17th, 2011 by Kimmy Paluch

In his article A Brief Rant on the Future of Interaction, Bret Victor counters the status quo and a recent video from Microsoft projecting the future of interaction. Victor argues that, while the future does encapsulate using our hands, the future is tactile and not touching glass or ‘Pictures Under Glass.’

Images of the Future of Interaction

He summarizes his argument as:

In this rant, I’m not going to talk about human needs. Everyone talks about that; it’s the single most popular conversation topic in history.

And I’m not going to talk about about technology. That’s the easy part, in a sense, because we control it. Technology can be invented; human nature is something we’re stuck with.

I’m going to talk about that neglected third factor, human capabilities. What people can do. Because if a tool isn’t designed to be used by a person, it can’t be a very good tool, right?

Read the rest of this article »

UX Design and Business

October 27th, 2011 by Kimmy Paluch

A few months ago, I received an MBA from the MIT Sloan School of Management. As a UX designer, it seemed a strange choice to many I spoke to about the decision, but I’ve been a long-believer in the convergence of design and business. Furthermore, the need for collaboration between all the roles in the product development cycle has been a recurring theme both on this blog and in the wider community. Collaboration is greatly improved with mutual understanding, and thus the MBA serves as a great linkage between an engineering and design background to the business disciplines, including product strategy, marketing, and business management.

Signs of Convergence

Evidence of the mingling of design and business abounds. The convergence can be either very concrete, such as merged managerial-design roles, or less so through collaboration.

Don Norman, the father of user experience design stated in 2008 that UX professionals need to “learn to speak the language of business,” including using numbers to sell  ideas. In his 1998 keynote address to the Human Factors society, he mentioned that “four equal legs [of product development] are required for good product design, all sitting on the foundation of the business case.” In a Nielsen Norman Group report, Norman gets into either further detail by describing the organizational design that supports these principles of effective product development and collaboration. It has been a common drawback of each of the elements of product development to struggle for power and overlook the essential contributions of each “leg.” A recent article from this year at UXMatters nicely addresses the issues of power vs collaboration for the UX leader.

Obviously one of the big companies that has highlighted the integral importance of design in business is that of Apple. In 2005, in the wake of the iPod’s success, Bill Breen of Fast Company wrote about the Business of Design and the “design-based economy,” which has clearly gained even more momentum over the past decade. Design and business complement each other in so many ways that the field of  ‘Business Design’ is spreading in schools and companies alike, most notable of the latter is human-centered innovation consulting firm, IDEO.

What the MBA provides

Beyond a broader perspective to apply the user-centered approach, I have gained a better understanding of cost-benefit analysis, marketing process, techniques, and goals, competitive strategy, organizational dynamics, team building and incentives, and executive managerial issues. These fundamentals allow me to think beyond delighting users now, and thinking about long-term success for the company and the user alike. Compromises in the development cycle are necessary and it’s making the right compromises that can make or break a company or product. Furthermore effective collaboration across disciplines requires understanding each side with an appreciation for what each brings. Irreconcilable differences that can often happen between marketing, engineering and designers can end up surfacing in a product’s experience.

The more strategically we can think as designers, the more effective our recommendations can be within the businesses in which we work, and as a result the better the final experience can be.

Please share your comments and other articles on this issue as I’m constantly trying to track the convergence/intermingling of these disciplines.

Market Research and the Primitive Urges of the Consumer

March 7th, 2011 by Kimmy Paluch

“The trouble with market research is that people don’t think how they feel, they don’t say what they think and they don’t do what they say.”

ThirdSight Software on a Smartphone Decoding Expression

The BBC reports on an upcoming breakthrough for market research, currently being developed. Dr Roberto Valenti of the University of Amsterdam and Dr Theo Gevers.

The two have established a company, ThirdSight, to take advantage of computerized emotion recognition (decoding emotions from facial expressions). ThirdSight has successfully run its software on a smartphone, but the team acknowledges that results are not yet perfect, requiring a researcher to oversee the software, because it cannot decode context or hidden meanings. For instance, it considers both a happy smile and a bewildered smile as ‘positive’.

This technology poses some promising power in the future of market research.

Read full BBC article »

Design Research and Innovation: An Interview with Don Norman

January 11th, 2011 by Kimmy Paluch

Great words of insight (as usual) from Don Norman in an interview with Jeroen van Geel on Johnny Holland Magazine. He talks about the gaps between academic research, design studies, and design as well as topics on innovation, emotional design and design thinking. In regards to design thinking, he refers to a previous article that he wrote (which I re-read recently and highly recommend): Design Thinking a Useful Myth. Highlight quotes from the interview and link below:

On the difference between researchers and practitioners:

One wants deep understanding, the other wants to know what to do next. One is happy as soon as an idea has been demonstrated, even if it is held together only by tape, string and mirrors–that is, even if it only works on special cases and requires careful attendance and repair by the research group. The practitioner wants something complete, robust, and reliable. Researchers are incapable of delivering this; they are too curious, too driven to learn new knowledge. The practitioner is too practical.

On emotional design and websites:

Everything has a personality: everything sends an emotional signal. Even where this was not the intention of the designer, the people who view the website infer personalities and experience emotions

On getting inspiration:

Stay curious. Always be learning new topics [...] And I talk mostly with my critics.

Read the full Don Norman interview on Design Research and Innovation.

Baidu Focuses on Usability Not Proliferating Features

September 13th, 2010 by Sergio Paluch

A recent Financial Times article, “Functionality remains Baidu’s priority“ (free registration required), juxtaposes Baidu’s product development philosophy with that of its chief rival, Google. The piece states that Baidu focuses on making functionality that allows the average user to get things done, while Google’s approach is pushing out a ton of “cool” features and hoping that some of them will stick. I don’t know that I quite agree with the author or Ms. Mengqiu’s assessment of Google’s product strategy, but I certainly applaud Baidu’s commitment to making features better rather than making more features. From the article:

Wang Mengqiu, senior director of technology and products, says Baidu’s product development philosophy differs from rival search company Google’s focus on “very cool” technology. “Our logic is different – we think about what users need most,” she says.

…“I don’t care that many people say Baidu can’t innovate,” she says. “You have to ask whether completely new things are needed.”…

She says Baidu would never have developed a product such as Google Earth, for example. For China’s nearly 500m internet users – Baidu’s target market – Google’s interactive world map has very little value, she argues.

“It is a dazzling, very cool product, but really think for a moment. The users we need to consider are not just high-end, well-educated users,” she says.

The Real Life Social Network

July 14th, 2010 by Kimmy Paluch

I loved this presentation by Paul Adams of the Google UX team. He explores designing for real social networks by examining relationships, influence, identity and privacy.

The entire presentation is extremely well done, and the discussion around relationships and our online versus offline social network truly illuminates important factors in social design.

Read the rest of this article »

Content Strategy and UX Design

July 6th, 2010 by Kimmy Paluch

In “Fusing Content Strategy with Design”, David Gillis gives a very good summary of content strategy and its interplay with the overall user experience strategy and information architecture. The leading advocate for the field, Kristina Halvorson defines the field as such:

Content strategy plans for the creation, publication, and governance of useful, usable content.

Necessarily, the content strategist must work to define not only which content will be published, but why we’re publishing it in the first place.

I particularly like the way he discusses the importance of setting contexts, using context maps, to better integrate content with the overall experience (see example map below).

Example context map from "Fusing Content Strategy with Design"

Example context map from "Fusing Content Strategy with Design"

Such discussions all point to the importance of a fully integrated product experience process where content certainly plays a very big (and often overlooked) role.

Social Brands and People

June 16th, 2010 by Kimmy Paluch

Consumer behavior has certainly changed in recent times, and the way we interact with brands in increasingly becoming more intimate and familiar. I’m sure a few years ago we would not have thought that we would be “friends” with (or fans receiving daily updates from) our favorite soda or restaurant.

Read the rest of this article »

Fueling the Organic Growth Cycle for Web Products

May 24th, 2010 by Sergio Paluch

Growing a vast customer base for an online product is a complex process that encompasses marketing, product development, and luck. However, it is possible to stack the odds in your favor and to make the best of your marketing dollars by creating a product experience that fosters the organic growth cycle.

The Organic Growth Cycle

For all products, new customers are generated through a combination of paid and word-of-mouth marketing. In some cases, the majority of a product’s new customers come from organic, word-of-mouth marketing. While traditional marketing such as online advertising requires a constant input of resources, word-of-mouth marketing can essentially become a self-sustaining system, requiring little or no support—a sort of marketing Turing machine. Such a well-tuned organic growth cycle can help to grow a large customer base for any web product.

Traditional and organic marketing generating new prospective customers.

Traditional and organic marketing generating new prospective customers.

Read the rest of this article »

Montparnas Helps Design TiVo’s Revolutionary UI

March 9th, 2010 by Kimmy Paluch

To much fanfare and critical acclaim, TiVo announced last week its new Premiere DVR that features a ground-breaking user interface. I’m very happy to say that we had the privilege to work alongside TiVo’s talented design team to define and design the novel user experience that extends TiVo’s high interaction standards. TiVo, Inc. is featuring the new release on its home page and the device, with its complete redefined HD interface, has already received fantastic reviews from the likes of CNET, TechCrunch, and Gizmodo.

Gizmodo’s Mark Wilson highlights the user experience improvements as:

Despite the redesign, you’ll find the experience is remarkably familiar. The basic fonts and menus are unchanged, with a few key differences. Most importantly, instead of seeing one page at a time (like being in Now Playing, then clicking to a new screen with a particular show), you see two pages at a time—a logical design update to the widescreen format that speeds up navigation enormously.

Check out the screen shots below:

TiVo Central

TiVo Central

My Shows

My Shows

Browse TV & Movies

Browse TV & Movies

Browse Collections

Browse Collections




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