User Experience Design Blog

Commentary on strategy and design of interactive products.

Montparnas Helps Design TiVo’s Revolutionary UI

March 9th, 2010 by Kimmy Paluch

To much fanfare and critical acclaim, TiVo announced last week its new Premiere DVR that features a ground-breaking user interface. I’m very happy to say that we had the privilege to work alongside TiVo’s talented design team to define and design the novel user experience that extends TiVo’s high interaction standards. TiVo, Inc. is featuring the new release on its home page and the device, with its complete redefined HD interface, has already received fantastic reviews from the likes of CNET, TechCrunch, and Gizmodo.

Gizmodo’s Mark Wilson highlights the user experience improvements as:

Despite the redesign, you’ll find the experience is remarkably familiar. The basic fonts and menus are unchanged, with a few key differences. Most importantly, instead of seeing one page at a time (like being in Now Playing, then clicking to a new screen with a particular show), you see two pages at a time—a logical design update to the widescreen format that speeds up navigation enormously.

Check out the screen shots below:

TiVo Central

TiVo Central

My Shows

My Shows

Browse TV & Movies

Browse TV & Movies

Browse Collections

Browse Collections

NBC Winter Olympics Information Displays

February 22nd, 2010 by Kimmy Paluch

Watching the winter Olympics this year, I took note of the great use of information overlays by NBC. Overall I have been impressed with their sparing use of graphics to convey the critical information. I hope that this simple elegant design will be the standard rather than the exception in television and web videos that are pushing the limits on pop-ups and unnecessarily heavy overlays. Below is a great example of the biathlon’s simple hit/miss shot penalty information displays:

Single competitor shooting with infograhic

Single competitor shooting with infograhic (from nbc.com)

Two competitors shooting with picture in picture (from nbc.com)

Two competitors shooting with picture in picture (from nbc.com)

On the actual broadcast, these small information units of hit/miss were stacked up beside appropriate flags to show multiple competitors at once. Although hard to follow the progression, it was a great way to show a lot of information in very little space and in real-time.

Preview of Nokia’s New Symbian 4 OS

January 20th, 2010 by Sergio Paluch

Nokia has started circulating specifications and previews of its new Symbian^4 OS interface and interaction design (via Symbian.org). Some notable improvements include:

  • New interface layout and interaction structure (see diagrams below)
  • Consistent look and feel across all applications
  • Contextual menus providing quicker access to common actions
  • Customizable home screen

New Interaction Models in Symbian^4

Below are some diagrams from the Symbian^4 User Interface Concept Proposal (PDF).

Symbian^4 UI Model Diagram

Symbian^4 UI Model Diagram (via Symbian.org)

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iPhone’s One Big Problem

January 18th, 2010 by Kimmy Paluch
iPhone's Big Problem (created on pixton.com)

iPhone's Big Problem (created on pixton.com)

Interview with Netvibes’ CEO, Freddy Mini

January 7th, 2010 by Sergio Paluch

I had the opportunity to speak with Netvibes’ CEO, Freddy Mini, as a follow-up to our original article on the company’s RSS reader. In our interview, we mainly discussed the strategy and vision for the product—who are the customer segments, how Netvibes meets their needs, where the product has been and where it is going. We also discuss the product development and design process at Netvibes. We get a fascinating look into how Mr. Mini plans to stay ahead of the competition, which includes iGoogle among others, by turning Netvibes from an aggregator to an automated publishing platform while continuing to add to its already vast assortment of content.

In a sentence or two, how would you describe Netvibes (the elevator pitch)?
I have [an elevator pitch] because last week I had to present at a thirty-second pitch, and then I entered the twitter pitch contest. Netvibes is the best online publishing platform that empowers everybody to take control of their digital life, should it be an individual or a business.
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Designing for a Sustainable World: World Usability Today

November 12th, 2009 by Kimmy Paluch

Today is World Usability Day. Don’t forget to get involved and see the events happening near you.

For Boston, there are a series of events at South Station, titled “Connecting the Dots”
In San Francisco, check out: Design Matters: An Open House to Celebrate World Usability Day

And of course, please do comment/share any events you have or plan on attending this year!

Toward an Integrated Approach to Product Strategy and Design - Part 3 of 3

October 21st, 2009 by Sergio Paluch

In part 1 and part 2 of this series, I explored synergies that exist between product development and user experience design as well as how the two fields fail to leverage those synergies in the product development process. In this part, I explain what product development and user experience teams can do to collaborate effectively.

What Can Product Developers and User Experience Designers Do Better

The instances where product developers and user experience designers collaborate poorly can be easily ameliorated. Overall, this means incorporating a more dynamic and integrated product development process where both teams work together on key phases and in shorter and more frequent cycles rather than long, inflexible phases. The particular steps that need to be taken to accomplish a more integrated process are outlined below.

  • Both teams should utilize an iterative and dynamic product design process instead of rigid, linear approach.
  • Both user experience designers and product developers should be involved in identifying opportunities, competitive analysis, market and user research, feature design, design refinement, implementation.
  • Product developers should not seek to define how each feature should work, but should rather define the broader project goals and product requirements.
  • User experience designers should stick to constraints defined by product developers, should consider the viability of their design in the context of implementation and marketability, and should consult with product developers on viability of features.
  • Both the user experience and product development teams should garner more frequent feedback from each other.
  • Treat the specifications documents and user experience design collateral as living documents.
Iterative and Dynamic Process

The most important optimizations to the product design process is incorporating shorter and more frequent product development cycles as well as involving each team in key phases. Although one team may take the lead in a particular phase, both teams should be involved in tasks that can benefit from both sets of expertise.

An Iterative and Dynamic Product Development Process (This abstraction does not implementation.)

An Iterative and Dynamic Product Development Process (This abstraction does not include implementation.)

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Eyetracking: Is It Worth It

October 19th, 2009 by Kimmy Paluch

Jim Ross posted an excellent article on UX Matters describing the good and bad of eye tracking studies, entitled Eyetracking: Is It Worth It. Ross clearly itemizes the positives and negatives, expelling myths about eyetracking’s ability to answer all issues and expose full meaning of the user’s actions

Eye Tracking Gaze Plot

Eye Tracking Gaze Plot

Ross states that eyetracking helps to solve issues, including:

  • why participants had problems performing a task
  • where participants expected to find certain elements
  • whether participants noticed a particular element [...]
  • whether elements are distracting in a negative way [...]

And, summarizes:

If you know how to use eyetracking effectively, it can provide additional insights to usability testing that can help you find problems and answer questions about user behavior. Eyetracking is not essential to usability testing, but if you can afford it and have the time to learn how to use it effectively, it is definitely worth it.

Toward an Integrated Approach to Product Strategy and Design - Part 2 of 3

October 14th, 2009 by Sergio Paluch

In part 1 of this series, I explored synergies between product development and user experience design. In this part, I write about how product development and user experience design teams fail to collaborate effectively.

How Product Development and User Experience Design Fail to Work Well Together

As described above, there are many intersections in the product development and user experience design methodologies, and where those methodologies meet, they approach the same problems and similar tasks from different perspectives and with unique competencies. This means that solutions derived collectively should be more robust and accurate. However, the two groups fail to effectively work together during key stages of the product design cycle, and many inefficiencies are introduced into the process. The following are phases where synergies should but fail to occur.

Finding Technology-Based and Market-Based Opportunities

One of the areas where great strides can be made is in identifying opportunities for new products and product improvements. Both product developers and user experience designers are adept at spotting opportunities, but they do so differently and often do not find the same ones. Sadly, combining both sets of identified opportunities is often overlooked, and new products lack the full set of potential improvements.

Product developers are particularly attuned to the industry and the general market place. They study market and industry research and have an outstanding grasp of the broad trends and opportunities present in the market. Product developers also stay abreast of prevailing technological trends, and their knowledge extends to the macro level to product testing, implementation management, and market research. Most importantly, product developers have the skills necessary to analyze market opportunities to determine which hold the greatest business potential. In addition, their expertise extends beyond the big picture to the granular level; product developers are knowledgeable with specific user types and needs as well as with the technologies particular to their product portfolio.

User experience designers are not only well aware of the general market place, but they also have an exceptionally strong understanding of opportunities at the micro level. A great part of their job is identifying customers, interviewing them, and listening to their needs and desires. User experience designers tend to have a healthy obsession with optimizing individual products or classes of products. They voraciously consume related knowledge in the form of user testing, research, and industry best practices. Beyond delving into comprehending users and their needs, user experience designers tend to strictly follow the latest technological trends and innovation, seeking opportunities to fruitfully incorporate the latest technology in their product designs. Further still, because competitive analysis is an integral part of their process, user experience designers have a very broad knowledge of competing products, the technologies they use, as well as opportunities for surpassing them.

Combining the two methodologies should lead to a holistic approach that leverages both the macro-level understanding of product developers and the micro-level knowledge of user experience designers. But even though there is great potential from the two fields collaborating to identify opportunities, they rarely do. The knowledge sharing between the two groups and cooperative brainstorming are often lacking.
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Toward an Integrated Approach to Product Strategy and Design - Part 1 of 3

October 7th, 2009 by Sergio Paluch

Product development and user experience design are two fields that should, but rarely, collaborate effectively to design and define products that consumers will find delightful to use. There exist many natural synergies between the two disciplines, and each field’s strengths complement the other’s weaknesses. Despite this, product development and user experience teams often work in siloed circumstances with insufficient communication and collaboration and sometimes with quibbling. The current modus operandi leads to loss of productivity, longer time to market, higher costs, and products that fall short of their full potential.

User experience design is a relatively new field that has gained mainstream recognition in the past decade, and consequently, there has not been a lot of time to establish best practices for product development and user experience design to work most effectively together. The good thing is that it does not take a huge paradigm shift but rather an evolution of the current model to attain a more integrated approach to product strategy and design.

How the Process Works Right Now

Currently, the product design and development process typically starts with a product developer or a team of product developers being tasked by the executive management to conceive and oversee the production and distribution of a new product or suite of products. The product management team will conduct market research and competitive analysis, engage in fuzzy front-end brainstorming, conceive features, and will compose a long document specifying the product.

The specification document will then usually be passed on to the user experience design team, which will further define the product by designing how features will work and elements will be structured. The user experience designers will recommend new features, improve others, and redact a few.  Their designs will be articulated in specialized formats that are great for capturing elements of the design, but are not easy to understand for executives.

Subsequently, mock-ups or working prototypes of the product design will be created and tested by the user experience design team or a related team such as usability researchers. Once data and feedback have been gathered, the product developers and user experience designers will work to refine the product design. Usually, the designs produced by the user experience designers will be incorporated into the initial specification document.

At this point, or in conjunction with the user experience design, the product developers will formulate a strategy for making and selling the product. Finally, they will then manage the implementation, marketing, and distribution of the finished product or suite of products.

The current product strategy design is quite rigid and linear with long phases.

The standard product strategy and design process is quite linear with long phases. (This simplification does not include testing.)

This process is usually quite linear, and the constituent parts tend to be quite discrete from on another. Knowing that they only have one go at it, both the product development and user experience design teams fight for influence. Consequently, there tend to be many missed opportunities, inefficiencies and bruised egos along the way.
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